Map rotation, server status, stats. Everything you need before you drop, right here on ApexKD.
Map rotation, server status, stats. Everything you need before you drop, right here on ApexKD.
Keep the aim you already have. Matches the mouse distance for a full turn.
Keep the aim you already have. Matches the mouse distance for a full turn.
| Game | Sensitivity | eDPI |
|---|---|---|
| Apex Legends | 1.114 | 891 |
| VALORANT | 0.35 | 280 |
| Counter-Strike 2 (CS:GO) | 1.114 | 891 |
| Overwatch 2 | 3.712 | 2970 |
| Fortnite | 4.41 | 3528 |
| Call of Duty (MW3, Warzone, BO6) | 3.712 | 2970 |
| Rainbow Six Siege | 4.276 | 3421 |
| THE FINALS | 24.5 | 19600 |
| Marvel Rivals | 1.4 | 1120 |
| Destiny 2 | 3.712 | 2970 |
| Escape from Tarkov | 0.196 | 157 |
| Deadlock | 0.5568 | 445 |
Each game turns a different angle (yaw) per mouse count at sensitivity 1. For example, Apex and CS2 use 0.022 degrees, VALORANT 0.07, Overwatch 2 and Call of Duty 0.0066, and Fortnite 0.005555 per 1% of its X sensitivity. Apex sens = your sens x your game's yaw / 0.022 (scaled again if you change DPI).
Yaw values are not published by the developers; they're the values shared by common converter tools and may change with game updates.
This converts hipfire sensitivity. In Apex, ADS sensitivity is a multiplier on top of hipfire set in the settings, and it can also be set per optic. Since the feel depends on FOV and the optic and there's no official conversion formula, we don't calculate it here. Tune it in the Firing Range.